Emily, Ben, and Bob are three ghostlike bluegrass musicians who act as an unconventional Greek chorus. They seem to be based on The Bedquilt Ramblers who provided the bluegrass tracks for the soundtrack.


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Emily, Ben, and Bob playing a tabletop game in the basement of Equus Oils.

Act IEdit

Conway encounters Emily, Ben, and Bob playing a tabletop game in the basement of Equus Oils. They do not see or hear him, preoccupied with their missing twenty-sided die. Conway retrieves it from a tunnel, but upon returning, they have vanished. The player may choose to leave the die on the table for them, or to pocket it.

Later, the trio can be seen and heard playing "You've Got to Walk" in the foreground as Conway leaves the Marquez Farmhouse after speaking to Weaver.

Act IIEdit

The three appear in the forest playing "Long Journey Home" as Conway and his group head to Dr. Truman's.

Act IIIEdit

The three are found at the entrance of the Museum of Dwellings, arguing about whether to enter after hours. Although Conway insists on helping them decide, they still can't seem to see or hear him.

In the Hall of the Mountain King, as the group heads back to the truck, Emily, Ben, and Bob's shadows can be seen flickering behind the fire as they play "What Would You Give."

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The trio at the entrance of Limits & Demonstrations.

Limits & DemonstrationsEdit

In Limits and Demonstractions, the player controls Emily, Ben, and Bob as they explore a small retrospective of Lula Chamberlain's artwork. They seem uncertain about many of the pieces.

The Entertainment Edit

In The Entertainment, the player controlled Bar-Fly can turn around to see Emily, Ben, and Bob watching the production from the audience.

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